Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Saturday, February 18, 2012

LESSONS FROM LIN AND LEBRON: HOW THE NBA CAN ACTUALLY BE EDUCATIONAL

Work has kept me from watching the NBA season live. That has been my sad plight since I started teaching in 1994. Having worked in advertising from 1991 to 1993, it was much easier to catch a quarter or two in the post production room with a rowdy bunch of Bulls fans. And for two jobless years when I was my mom's fulltime caregiver, I was soaking in the Boston Celtics victory, remembering the 80's when telecasts were 3 months delayed, and all we had were Celtics and Lakers games.

The NBA for me has always been ripe with teachable moments. Here are some of them:

The NBA and Language Arts

More than any other televised sporting event, I find the NBA to be the most transferable and appropriate to my work as an educator. Sorry, arnis and Azkals-infected soccer, but basketball is STILL the national game. Proof of that is my expletive-laden facebook newsfeed for every game day of this year's NBA finals and all the relevant playoff games. In previous years, I have designed NBA-themed language exams (ok, sometimes I switch to tennis or Formula 1, but the NBA themes get better ratings, so to speak), and it was so much of a wicked thrill to use such sentence completion items like "Kobe ______ to pass more and shoot less." I could hear the snickers from the students, and I'm glad that everyone ended up writing "needs" on the blank.

I always tell my students that the best examples of idioms can be heard from NBA play-by-play commentators. Marv Albert on TNT is my all-time favorite, but half-time analyses are just hilarious when Charles Barkley and Kenny Smith are onboard (Steve Kerr and Reggie Miller are ok, but they're not as irreverent). NBA vocabulary  and jargon have become part of our lexicon--from "posterized" to "raise the roof", from "nothing but net" to "deep bench", "sixth man" to "lottery team". More recently, "Linsanity" has become a proper noun referring to the Knicks point guard, Jeremy Lin, who came out of nowhere to lead a fast fading team back into the limelight, and the winning column, with, well, insane double-double performances.



I'm sure that other sports broadcasts are just as words-worthy, but basketball, being so much less complicated and more graceful than, say, American football, inspires more interesting idioms. Still, I have some issues with our local broadcasters sticking their microphones into the NBA finals. Code-switching (e.g. "With fifteen seconds left on the shot clock, inuubos na lang ng Dallas ang oras.") just doesn't sit well with me. You either do play-by-play in straight English, or do it in straight Filipino. There were many crucial and momentous parts of the finals that got lost in translation. Sayang!


The NBA and Mathematics

The NBA is also a great way to apply concepts in Statistics. I used to collect basketball cards myself, and I like the ones (the Fleer cards) that feature every conceivable stat there is about the player, including college hoops stats in field goals, rebounds-per-game, etc. Students can easily learn averages, ratios, percentages, and making logical conclusions just be looking at game stats. This can be applied to intramural games, where individual records-keepers must focus on a specific variable while the game is in progress. Simply recording scores is not enough. A player should learn from his stats. How many field goals did I make successfully, vis-a-vis the number of shooting attempts I made (field goal percentage)? If I shot below 50%, how will I raise it to above 50? I am the team's point guard, but I made only 2 assists in the game. What does that say about my effectivity as a point guard? Serious athletes should think this way, and not just care about winning and fret about losing.

Geometry and Physics applications abound in basketball. Angles, force, and motion are very important elements worth understanding if a player wishes to succeed in this game. That is why some outside shooters have "sweet spots", where they have the highest probability of getting the ball in. Smart shooters also know inherently how to use the backboard, how to jump and shoot over taller players and outstretched arms. Instinctive defenders know where to position themselves for the rebound and how to get a clean swipe of the ball. The best point guards have excellent peripheral vision, knowing which of the four people on court will best benefit from his pass. Alley-oops from fastbreaks are one of my most favorite game moments, and perhaps the most spot-on application of geometry and physics combined.

The NBA and Social Studies

Next to the Olympic Games, the NBA can be used as a springboard for teaching Geography, World History and Cultural Studies. Just by knowing the names of the players, students should be able to identify which country, or which region of the world the players hail from. Yao Ming is easy. But what about Stojacovic? Kukoc? Eastern European, if you look at the last syllables. Nowitzki-Obviously German. Ginobili-Argentine,  though I thought he was Italian until I saw him wearing the Argentine jersey in the Olympics. From knowing a player's nationalities, students can then do research on the countries of origin, and the unique and fascinating cultures therein. It is interesting to note that players from Communist countries had a more difficult time entering the U.S. to play professionally than their democratic counterparts, and that these Eastern European (e.g. Croatia, Yugoslavia, etc.) ball players were marksmen on the hardcourt because of their military-like training in their elementary schools. Now don't get me started on Yao Ming's early years in China...

The NBA and Values Education

Not all NBA players are model citizens, of course (Right, Ron Artest? Dennis Rodman? Kobe?). But as a sports league, the NBA has an impressive roster of charity events and advocacies that I'd like to believe are not just publicity stunts. Many African-American superstars have openly talked about rising from poverty by using their basketball skills and a lot of academic discipline to get to where they are now. But back stories of valour and triumph from adversity are not always available for the regular NBA follower. Through a player's demeanor, his actions, and his leadership, young people can pick up lessons in respect, sportsmanship, humility, and gentlemanly behavior. Rising star Lin has been praised for being openly Christian. Personally, I have rooted for the league's more boring, less flashy players like Jason Kidd, Grant Hill, Tim Duncan, Ray Allen, Larry Bird. One-handed dunks don't impress me much, and trash-talking is a cheap psychological trick to get on the other player's nerves. Basketball for me is still a game of sharp shooting and clean defense. Trash talkers can get in the ring with Pacquiao's mom.

Here's to an interesting shortened season!

Useful and interesting links:
http://www.melrosegirlsbasketball.com/blog/2011/02/20/core-values-for-basketball/
http://www.nba.com/history/finals/champions.html
http://jonesonthenba.com/2006/12/20-greatest-international-born-nba.html
http://www.coachesclipboard.net/BasketballTerminology.html
http://www.teach-nology.com/teachers/lesson_plans/language_arts/vocab/35basket.html
http://www.nba.com/history/toptenteams_index.html
http://basketballvalue.com/index.php



Sunday, April 17, 2011

Show Some APPreciation!

I have to take my hat off to apps developers. Just how much time, brain cells and cups of coffee do they consume to give users the thrill and functionality of apps (applications software) ?  There is always an APPropriate one for everybody, every need. As a teacher/administrator, naturally I am drawn to education apps (most of the time, until a nifty free game preoccupies me for a few hours, like Math Motorway), and the FREE apps, of course.

I tried the sesame street app  with my godchild, Aliyah. Fresh from a bout of noisy crying, the toddler was entranced by the animals and vehicles crossing the screen, mimicking all the sounds the animals and the vehicles made. The app (http://www.sesamestreet.org/) links directly to Oscar the Grouch dishing out some "sage" advice to visitors. The rest of the site is a treasure trove of muppet memories which the 2008-born Aliyah shared with me with unbridled glee.

Ahh, mahjong ( http://www.247mahjong.com/ ). I've always preferred this to cards solitaire. After hours of figuring out class and teachers' schedules, I play this to keep my sanity.

 Another favorite of mine is the biblia app (http://biblia.com/). For personal quick inspirational fixes, I can always type on the search box and literally get answers. I can imagine in C.L. (religion) classes, a big screen version would be easy for teachers to refer to, highlight and use as needed.
I've installed several dozen google chrome apps so far, and not all of them make sense to me (a 3D image-making app is giving me brain freeze), but generally, like the much-touted Apple apps, they are meant to make the user use the app in a particular way for a particular purpose. Classrooms with ready online access and teachers with nimble fingers and perky imaginations are encouraged to try out applications software in their classrooms. Instant classroom management!

Some of my fave apps:

Text reviews and test-making: http://quizlet.com/

Classic Atari game:http://chrome.atari.com/battlezone/

Massive multiplayer Scrabble: http://wordsquared.com/

Math race: http://www.mathmotorway.com/

Toddler games: http://differencegames.com/index.php?cmd=viewgame&gameid=95

Sunday, April 10, 2011

BOARD GAME-OLOGY

Blogger' Note: This is a repost of the January 2010 entry "Beat You At The Board Games" from my Lexaprone blog. I thought it would be cool for schools to encourage board game-time, hopefully to divert students' minds from cybergames, which, studies show, is one of the causes of poor academic performance among school-age boys. Now that's an idea for the next blog entry...





                                                                                                                  photo by Millette Espiritu




Call me the ungeek, but I never learned how to play chess. I can tell a king from a queen, and a rook from a knight, and that's about it. My curiosity about the game was piqued late last year when I finished reading Katherine Neville's The Eight, that pre-Dan Brown novel about religious and political intrigues across Western civilization history centered on the game of chess, so I fiddled with a lame computer chess version. Again, that's about it.

Even without chess, my shady 70's-80's childhood was replete with all kinds of board games. Almost every Christmas or my birthday, without fail, I would receive a board game as a gift, or inherit a second-hand set from my older cousins. Snakes and  Ladders, Backgammon, Monopoly.Pictionary. Mastermind. I've had sets that came and went. Because I was never a solitary child, I lived to play these games with family and friends. It's four players, or nothing! Here are some of the board games that have molded me into what I am now: bored of games (Get it? Get it?):



            (Prof. Plum, a murder suspect in the game Cluedo; photo from www.cluedofan.com)

1. Cluedo 
I totally channeled Nancy Drew with Cluedo. I even followed a British TV series on cable with totally different characters, but with essentially the same premise: find the killer, the weapon and the crime scene, you win. Anyone who's played it must agree with me: the game was so cool because of the "suspects"-Professor Plum, Mr. Green, Miss Scarlett, Mrs. Peacock, Mrs. White, and Colonel Mustard; the "weapons"-candlestick, lead pipe, knife, revolver, rope; and the "crime scene"-conservatory, kitchen, lounge, hall, etc. The objective is to be the first to make an accusation involving the three elements listed above, and for that accusation to be correct, as proven by the three cards inserted into a "confidential envelope" before the game starts. Before a player can make a logical accusation, though, he must first express "suspicion" using this linguistic pattern: "I suspect that (suspect's name, e.g. Col. Mustard) killed (the victim--it's always the same victim) in the (crime scene, e.g. conservatory), with a (weapon, e.g. knife). The other players will hint at whether that player is right or not, based on the cards they hold in their cards (e.g. another player must say "No" if he is holding one, two or all the cards mentioned by the player expressing suspicion). So basically, the game is all about deduction, process of elimination, and intelligent guessing. And now that I am writing about this, I'm itching to do some sleuthing in the house, for my precious Cluedo has been missing since I finished college...

2. Scrabble 
I need not describe how this ultimate word game is played. A bonafide worldwide sensation then and now, complete with a multilingual website and downloadable PC game version, this is the board game that slays all board games. I've had about four sets in my lifetime, from the bulky wooden set to the travel version, and all of them have helped while away those lazy afternoons. The most exciting part of the game for me is angling for the triple word block, and nearly wringing the neck of my opponent when he beats me to the coveted spot.

There's a Scrabble-like game called Upwords, which should be more challenging because you can stack up the tiles to form new words. My only problem with it is the monotonous color of the plastic board, so unlike the patterned colors of the Scrabble board. The scoring system is also quite ho-hum, with only one point given per letter per tile (except the "Q" which automatically comes with a "u"). The tiles are also difficult to grasp for some reason. If the manufacturer could only get these imperfections out of the way, it'll be the last word in board games.




3. Trivial Pursuit
My friend Rahnee brought this to one of our college sleepovers, and I swear we didn't sleep. As the name of the game implies, it's all about knowing popular culture-Western pop culture, that is. It means that you have to be familiar with Beatles songs, with 80's cop shows, with literary figures, world geography, and stuff you'll never learn in school, kinda like the opposite of "Are You Smarter Than A Fifth Grader". 

4. Pictionary
First you have to pray that you get a teammate who can draw decent stick figures. The rest is great fun which includes laying the blame on the designated artist even if he's already done a Picasso. The objective is for your team to get to the finish line by correctly guessing a teammates drawing based on the color-coded topics printed on the card. For the category "All Play", even the opposing team can guess what's being drawn, and mayhem ensues when everyone starts screaming their answers.

5. Twilight The Game
I just acquired this one from Jeje, a fellow Twilighter. I haven't even unsealed the box! But looking at the directions on the back of the box, I'd say it's a straightforward race to the finish, with the player knowing more about Twilight having the edge. One day soon I'll unseal the box and force someone to play with me; then I have something more helpful to say about it.
After all, the game might suck, but who cares? IT'S TWILIGHT!!!


photo by Millette Espiritu
[3 hours later]

So I couldn't wait. I opened the game box and spent an hour-and-a-half learning the rules, which to my dismay was a thousand times more complex than Scrabble. The race to the finish is actually the race to collect 8 scene cards before anyone else. To do that, you roll the dice, move your Cullen gamepiece around the board, land on a square and do what it says, which is mostly "pick one card." That's where the fun starts. So far I know that challenge cards have red and white daggers, one of which will ask the player questions about the movie (that threw me coz I prefer the questions to be about the book. Oh well.). If the player gives the correct answer, he has a chance to collect a scene card (He needs 8), but he is forced to discard one that he already has. To get to scene 7 and 8 (the prom scene no less), the player needs to get all 6 scene cards first. 

I have a few complaints with the material used for the game pieces. Cardboard Cullens (all gamepieces are Cullen crests) aren't going to live an immortal life. The text on the cards are also too small for astigmatics like me, though Alice Cullen wouldn't have a problem with that. The box itself is made of soft cardboard--not immortal either. It looks like a trial version, actually, as though Cardinal, the manufacturer, was still testing the product. I suggest that they make the box sturdier and the gamepieces more durable, since Twilight fans tend to be rabid ( I almost freaked out when I saw the James cards!).



Blogger's Edit 11 April 2011:
Have I used board games in class? You betcha. I conceptualized two that I'm quite proud of. The first was actually a simple back-forward-type featuring ALL the students in my advisory section. I made up wacky stuff about them, put their caricatures in boxes, and photocopied them so everyone has copies. I believe it was my schoolyear-end gift to the junior class of 1997. 


The other was a quest-type of game for my Oddyssey class. I printed clues on clue cards which led to questions on question cards that teams need to answer correctly to earn points. The Q-cards were hidden in strategic places around campus, or with school personnel who asked for passwords before teams can receive their cards. I started doing  this back in 1997, and every few years I'd muster the strength (coz it ain't no joke creating the game!) to conduct what I call The Quest. I am darn sure that I was years ahead of Amazing Race!